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This is a flow map painting tool that I built while at EA Montreal. You can paint 2 different kinds of flow maps. The first a regular water type flow map and the second is a uv lookup flow map which is used for flowing rain on character and environment objects. It was created in C#.

- View the flow in realtime using an HLSL shader that loads into the viewport
- Many brushes including smudge, bulge/pinch, erase, smooth, and streak
- Debug vector lines to see the direction of the flow
- Load and save TGA files